And the flaws are still an issue, though not the great flatulent elephant in the room that they once were. To their credit, Playlogic largely pulled it off, and with more replays that I care to count to knock down the various completion achievements (among grinding for cash, chests, and the until recently, unobtainable Autograph achievement), I have come to love the game, despite its flaws. The idea of combining a warped view of traditional fairytales and the characters who inhabit them with blood spilling carnage and over the top, slashing mayhem was a good one, and with the vivid palette practically vomited in your face from a blend of Disney primary colours, it was always going to be a curious delight. It was a great shame, though I felt enough of enjoyment of the game to persevere and to be honest, I’m glad that I did – though to anyone following in my footsteps, I warn you now that you’ll be drawing deep from your well of patience long before the end. The good was, however, much outweighed by the bad, with an appalling glitch list marring an otherwise interesting title. In my original review, I found a lot to love about this twisted little oddity, with its great concept, twitchy characters, and dark sense of humour. To say that I’m not relieved would be a monstrous lie, but amongst the bitter, blurry eyed exhaustion, part of me is also a little sad. For me, the war is over and Fairytale Fights, is done. Finally, the dust has settled, the spilled blood has congealed, and my faithful Wooden Chainsaw can slip from my fingers at last.
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